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Zombieeub53 – The Game

ICP-2025 'AI For Games' Project

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# 006. Welcome to the neighbourhood.

In this post we will discuss a neighbourhood search algorithm. A neighbourhood search algorithm is one that allows an object to check neighbouring objects only, rather than performing checks on every object in the game – for example, in a game with 500 map tiles and 200 zombies that would be 140,000 checks per frame […]

Read More # 006. Welcome to the neighbourhood.

#003 – Collision Detection & Steering Behaviour

A change to the design. After much thought on the current direction of the game I have decided to make two major changes to the design plan on Zombieeub53: Removal of humans The humans were planned to be added to have an extra layer of AI showcasing, having different goals and behaviours to the zombies […]

Read More #003 – Collision Detection & Steering Behaviour
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