# 010 – Unused Features

As with any project there are many things that go wrong or just don’t make it into the project, whether it was not working to a high enough quality, or whether just plain broken, today I’ll discuss two major features left out of Zombieeub53! A* Pathfinding This was very close to working, but it lacked […]

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# 009 – Directing The Action

There are a vast amount of other application for AI that are not just what the player notices, such as NPC’s but behind the scenes AI such as systems that generate content or AI that controls the game flow – most notably in the case of Valve’s “Left 4 Dead” game where an AI director […]

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#008 – Zombie Configuration

Artificial Stupidity Artificial stupidity is where the AI has been given limitations in order to give a more realistic behavioural pattern to an agent – so that our zombies are not omnipotent ever present deities – in ways such as limiting their movement ability, or making them pause before making a decision. Implementing To implement […]

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